Class Mystic

I know what the world has forgotten.

 

Skill bonuses when creating a Mystic

  • Alchemy/technology/mechanical +1
  • Animal handling +1
  • Climbing +1
  • Concealment/hide +1
  • Deception/bluff +1
  • Detect traps/Set traps/disarm +1
  • Disguise +1
  • First aid +1
  • Intimidation +1
  • Magic/awareness/use +4
  • Moving silently +1
  • Perception +1
  • Physical Training -1
  • Willful fortitude +2
  • Weapon Ranged Handgun-1
  • Weapon Ranged Rifle -1
  • Weapon Ranged 3 shotgun -1
  • Weapon Blade -1
  • Weapon Blunt -1