Class Marksmen

A long rifle and high ground, good times.

 

Skill bonuses when creating a Marksmen

  • Climbing +1
  • Concealment/hide +2
  • Deception/bluff +1
  • Detect traps/Set traps/disarm +1
  • Disguise +1
  • Hunting/tracking +1
  • Intimidation +1
  • Magic/awareness/use -1
  • Moving silently +2
  • Physical Training +1
  • Tactical +2
  • Willful fortitude +2
  • Weapon Ranged Rifle +4