Class Alchemist

Knowledge is power. Like when you mix Fellwhite with Harpnut and an entire city block evaporates into a fireball. See? Power.

 

Skill bonuses when you create a new alchemist

  • Alchemy/technology/mechanical +4
  • Cards +2
  • Climbing -1
  • Detect traps/Set traps/disarm +1
  • First aid +1
  • Hunting/tracking -1
  • Lasso/rope work +1
  • Lock picking +1
  • Magic/awareness/use +1
  • Physical Training -1
  • Reading +4
  • Weapon Ranged Handgun-1
  • Weapon Ranged Rifle -1
  • Weapon Ranged 3 shotgun -1
  • Weapon Blade -1
  • Weapon Blunt -1