Class Pilgrim

The Light of the Lady must shine. Let there be no dark in this land.

Not every halfling is a decadent trust fund baby. A few know the truth, that this worlds cruelty is not the only way.

 

Skills
Lay Hands

So pious are pilgrims that it is said they can heal a person simply with a touch and a prayer. By laying hands a pilgrim can cure a damaged party member for 1d4 damage. The pilgrim can lay hands on each party member once a day.

This skill can advance with training.

  • Level 0 1d4 healing all pilgrims start with this skill at this level.
  • Level 1 1d4 +1 healing chance to cure poison or sickness10%
  • Level 3 1d6  + 1healing
  • Level 4 2d4  healing chance to cure poison or sickness20%
  • Level 5 2d6 healing
  • Level 6 3d4 healing Chance to cure poison or sickness30%
  • Level 7 3d6 healing
  • Level 8 4d4 healing chance to cure poison or sickness40%
  • Level 9 4d6 healing
  • Level 10 2d10 +3 healing Chance to cure poison or sickness 50%
Light of the lady

The Pilgrim can call upon The Light of The Lady to burst forth. A large a blinding light flashes towards threats to the pilgrim and his party. The light can blind threats. If the threat is unholy or undead the light can also inflicts burn damage.

This is an encounter skill that can be used once per encounter

This skill can advance with training.

  • Level 0
  • Level 1
  • Level 3
  • Level 4
  • Level 5
  • Level 6
  • Level 7
  • Level 8
  • Level 9
  • Level 10

Turn Undead

This skill can advance with training.

  • Level 0
  • Level 1
  • Level 3
  • Level 4
  • Level 5
  • Level 6
  • Level 7
  • Level 8
  • Level 9
  • Level 10

Bonuses Pilgrims receive with a new character

  • First aid +1
  • Magic/awareness/use +1
  • Physical Training -1
  • Reading +2
  • Willful fortitude +3
  • Weapon Ranged Handgun-1
  • Weapon Ranged Rifle -1
  • Weapon Ranged 3 shotgun -1